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This might be more of an OpenGL setup issue, but it's only occuring for the interactive rendering. I can use the nerf app fine in headless mode, but when I try to use the GUI I get the following error.
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Resource id in failed request: 0x2c00009
Serial number of failed request: 0
Current serial number in output stream: 152
I followed the solution in #66 for modifying the window config for the correct openGL version and that got me a step further. I added
to wisp/cuda_guard.py and then I encountered another issue where make_default_context() wasn't able to create a context on any of the 1 detected devices and solved that by including __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia before running the python script.
Now when I run the script, a transparent window pops up, the data is loaded, and training starts but immediately crashes with the following error:
[i] Using PYGLFW_IMGUI (GL 2.1)
2023-01-11 19:37:33,079| INFO| [i] Using PYGLFW_IMGUI (GL 2.1)
[i] Running at 60 frames/second
2023-01-11 19:37:33,111| INFO| [i] Running at 60 frames/second
Traceback (most recent call last):
File "app/nerf/main_nerf.py", line 490, in <module>
app.run() # Run in interactive mode
File "/home/ubuntu/nr/kaolin-wisp/wisp/renderer/app/wisp_app.py", line 248, in run
app.run() # App clock should always run as frequently as possible (background tasks should not be limited)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/app/__init__.py", line 362, in run
run(duration, framecount)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/app/__init__.py", line 344, in run
count = __backend__.process(dt)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/app/window/backends/backend_glfw_imgui.py", line 448, in process
window.dispatch_event('on_draw', dt)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/app/window/event.py", line 396, in dispatch_event
if getattr(self, event_type)(*args):
File "/home/ubuntu/nr/kaolin-wisp/wisp/renderer/app/wisp_app.py", line 527, in on_draw
self.render() # Render objects uploaded to GPU
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/torch/autograd/grad_mode.py", line 27, in decorate_context
return func(*args, **kwargs)
File "/home/ubuntu/nr/kaolin-wisp/wisp/renderer/app/wisp_app.py", line 499, in render
self._blit_to_gl_renderbuffer(img, depth_img, self.canvas_program, self.cuda_buffer,
File "/home/ubuntu/nr/kaolin-wisp/wisp/renderer/app/wisp_app.py", line 414, in _blit_to_gl_renderbuffer
canvas_program.draw(gl.GL_TRIANGLE_STRIP)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/gloo/program.py", line 603, in draw
self.activate()
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/gloo/globject.py", line 95, in activate
self._activate()
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/gloo/program.py", line 393, in _activate
attribute.activate()
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/gloo/globject.py", line 95, in activate
self._activate()
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/glumpy/gloo/variable.py", line 383, in _activate
gl.glVertexAttribPointer(self.handle, size, gtype, gl.GL_FALSE, stride, offset)
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/latebind.py", line 63, in __call__
return self.wrapperFunction( self.baseFunction, *args, **named )
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/GL/VERSION/GL_2_0.py", line 470, in glVertexAttribPointer
return baseOperation(
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/latebind.py", line 43, in __call__
return self._finalCall( *args, **named )
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/wrapper.py", line 1392, in wrapperCall
raise err
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/wrapper.py", line 1385, in wrapperCall
result = wrappedOperation( *cArguments )
File "/opt/conda/envs/wisp/lib/python3.8/site-packages/OpenGL/error.py", line 230, in glCheckError
raise self._errorClass(
OpenGL.error.GLError: GLError(
err = 1282,
description = b'invalid operation',
baseOperation = glVertexAttribPointer,
pyArgs = (
0,
2,
GL_FLOAT,
GL_FALSE,
16,
c_void_p(None),
),
cArgs = (
0,
2,
GL_FLOAT,
GL_FALSE,
16,
c_void_p(None),
),
cArguments = (
0,
2,
GL_FLOAT,
GL_FALSE,
16,
c_void_p(None),
)
)
Has anyone else encountered this?
Setup:
Ubuntu 20.04.5 running remotely and connected over RDP
CUDA 11.7 / Driver 515.65.01
glxinfo -B produces
name of display: :10.0
display: :10 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 12.0.0, 256 bits) (0xffffffff)
Version: 21.2.6
Accelerated: no
Video memory: 61287MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 12.0.0, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.2.6
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 21.2.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
glxgears works completely fine. I can also get the instant-ngp GUI up, but I'm unable to interactively train a model there for other reasons.
The text was updated successfully, but these errors were encountered:
saltwick
changed the title
Interactive Training Window Fails to Open
Interactive Training Crashes Immediately
Jan 11, 2023
Hi @saltwick, this one indeed sounds an opengl setup issue
(The make_default_context() wasn't able to create a context on any of the 1 detected devices is a strong evidence)
If the answer to both is YES, my next suggestion is to re-install the conda env carefully.
We have a pending PR which simplifies the installation, could you give it a try and see if it helps? (you no longer have to build pycuda manually, Wisp is pip installable now): #105
Hi again @saltwick! Looking again at #66 it just dawned on me that simply changing the major / minor version in glumpy's app_config.py doesn't actually fix the issue, as the backend ignores the requested versions.
I've issued a new fix with #117, wisp sets the default GL version to 3.3 now.
If needed it's also configurable via WispState's renderer.gl_version field (normally you shouldn't worry about that)
This might be more of an OpenGL setup issue, but it's only occuring for the interactive rendering. I can use the nerf app fine in headless mode, but when I try to use the GUI I get the following error.
I followed the solution in #66 for modifying the window config for the correct openGL version and that got me a step further. I added
to wisp/cuda_guard.py and then I encountered another issue where
make_default_context() wasn't able to create a context on any of the 1 detected devices
and solved that by including__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia
before running the python script.Now when I run the script, a transparent window pops up, the data is loaded, and training starts but immediately crashes with the following error:
Has anyone else encountered this?
Setup:
glxinfo -B
producesglxgears
works completely fine. I can also get the instant-ngp GUI up, but I'm unable to interactively train a model there for other reasons.The text was updated successfully, but these errors were encountered: