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SyphonIOSurfaceImageCore.m
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SyphonIOSurfaceImageCore.m
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/*
SyphonIOSurfaceImageCore.m
Syphon
Copyright 2016 bangnoise (Tom Butterworth) & vade (Anton Marini).
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SyphonIOSurfaceImageCore.h"
#import <OpenGL/gl3.h>
@implementation SyphonIOSurfaceImageCore
{
@private
CGLContextObj cgl_ctx;
GLuint _texture;
}
- (id)initWithSurface:(IOSurfaceRef)surface forContext:(CGLContextObj)context
{
self = [super initWithSurface:surface];
if (self)
{
if (!context)
{
return nil;
}
cgl_ctx = CGLRetainContext(context);
CGLContextObj previous = CGLGetCurrentContext();
if (previous != context)
{
CGLSetCurrentContext(context);
}
// create the surface backed texture
glGenTextures(1, &_texture);
#ifdef SYPHON_CORE_RESTORE
GLint prev;
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &prev);
#endif
glBindTexture(GL_TEXTURE_RECTANGLE, _texture);
NSSize size = self.textureSize;
CGLError err = CGLTexImageIOSurface2D(cgl_ctx, GL_TEXTURE_RECTANGLE, GL_RGBA8, size.width, size.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, surface, 0);
#ifdef SYPHON_CORE_RESTORE
glBindTexture(GL_TEXTURE_RECTANGLE, prev);
#else
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
#endif
if (previous != context)
{
CGLSetCurrentContext(previous);
}
if(err != kCGLNoError)
{
SYPHONLOG(@"Error creating IOSurface texture: %s & %x", CGLErrorString(err), glGetError());
return nil;
}
}
return self;
}
- (void)dealloc
{
if (_texture != 0)
{
CGLContextObj previous = CGLGetCurrentContext();
if (previous != cgl_ctx)
{
CGLSetCurrentContext(cgl_ctx);
}
glDeleteTextures(1, &_texture);
if (previous != cgl_ctx)
{
CGLSetCurrentContext(previous);
}
}
if (cgl_ctx) CGLReleaseContext(cgl_ctx);
}
- (GLuint)textureName
{
return _texture;
}
@end