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float.gleam
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float.gleam
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import gleam/order.{Order}
/// Attempts to parse a string as a `Float`, returning `Error(Nil)` if it was
/// not possible.
///
/// ## Examples
///
/// ```gleam
/// > parse("2.3")
/// Ok(2.3)
/// ```
///
/// ```gleam
/// > parse("ABC")
/// Error(Nil)
/// ```
///
pub fn parse(string: String) -> Result(Float, Nil) {
do_parse(string)
}
if erlang {
external fn do_parse(String) -> Result(Float, Nil) =
"gleam_stdlib" "parse_float"
}
if javascript {
external fn do_parse(String) -> Result(Float, Nil) =
"../gleam_stdlib.mjs" "parse_float"
}
/// Returns the string representation of the provided `Float`.
///
/// ## Examples
///
/// ```gleam
/// > to_string(2.3)
/// "2.3"
/// ```
///
pub fn to_string(x: Float) -> String {
do_to_string(x)
}
if erlang {
external fn do_to_string(Float) -> String =
"gleam_stdlib" "float_to_string"
}
if javascript {
external fn do_to_string(Float) -> String =
"../gleam_stdlib.mjs" "float_to_string"
}
/// Restricts a `Float` between a lower and upper bound.
///
/// ## Examples
///
/// ```gleam
/// > clamp(1.2, min: 1.4, max: 1.6)
/// 1.4
/// ```
///
pub fn clamp(x: Float, min min_bound: Float, max max_bound: Float) -> Float {
x
|> min(max_bound)
|> max(min_bound)
}
/// Compares two `Float`s, returning an `Order`:
/// `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.
///
/// ## Examples
///
/// ```gleam
/// > compare(2.0, 2.3)
/// Lt
/// ```
///
/// To handle
/// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems)
/// you may use [`loosely_compare`](#loosely_compare) instead.
///
pub fn compare(a: Float, with b: Float) -> Order {
case a == b {
True -> order.Eq
False ->
case a <. b {
True -> order.Lt
False -> order.Gt
}
}
}
/// Compares two `Float`s within a tolerance, returning an `Order`:
/// `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.
///
/// This function allows Float comparison while handling
/// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems).
///
/// Notice: For `Float`s the tolerance won't be exact:
/// `5.3 - 5.0` is not exactly `0.3`.
///
/// ## Examples
///
/// ```gleam
/// > loosely_compare(5.0, with: 5.3, tolerating: 0.5)
/// Eq
/// ```
///
/// If you want to check only for equality you may use
/// [`loosely_equals`](#loosely_equals) instead.
///
pub fn loosely_compare(
a: Float,
with b: Float,
tolerating tolerance: Float,
) -> Order {
let difference = absolute_value(a -. b)
case difference <=. tolerance {
True -> order.Eq
False -> compare(a, b)
}
}
/// Checks for equality of two `Float`s within a tolerance,
/// returning an `Bool`.
///
/// This function allows Float comparison while handling
/// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems).
///
/// Notice: For `Float`s the tolerance won't be exact:
/// `5.3 - 5.0` is not exactly `0.3`.
///
/// ## Examples
///
/// ```gleam
/// > loosely_equals(5.0, with: 5.3, tolerating: 0.5)
/// True
/// ```
///
/// ```gleam
/// > loosely_equals(5.0, with: 5.1, tolerating: 0.1)
/// False
/// ```
///
pub fn loosely_equals(
a: Float,
with b: Float,
tolerating tolerance: Float,
) -> Bool {
let difference = absolute_value(a -. b)
difference <=. tolerance
}
/// Compares two `Float`s, returning the smaller of the two.
///
/// ## Examples
///
/// ```gleam
/// > min(2.0, 2.3)
/// 2.0
/// ```
///
pub fn min(a: Float, b: Float) -> Float {
case a <. b {
True -> a
False -> b
}
}
/// Compares two `Float`s, returning the larger of the two.
///
/// ## Examples
///
/// ```gleam
/// > max(2.0, 2.3)
/// 2.3
/// ```
///
pub fn max(a: Float, b: Float) -> Float {
case a >. b {
True -> a
False -> b
}
}
/// Rounds the value to the next highest whole number as a `Float`.
///
/// ## Examples
///
/// ```gleam
/// > ceiling(2.3)
/// 3.0
/// ```
///
pub fn ceiling(x: Float) -> Float {
do_ceiling(x)
}
if erlang {
external fn do_ceiling(Float) -> Float =
"math" "ceil"
}
if javascript {
external fn do_ceiling(Float) -> Float =
"../gleam_stdlib.mjs" "ceiling"
}
/// Rounds the value to the next lowest whole number as a `Float`.
///
/// ## Examples
///
/// ```gleam
/// > floor(2.3)
/// 2.0
/// ```
///
pub fn floor(x: Float) -> Float {
do_floor(x)
}
if erlang {
external fn do_floor(Float) -> Float =
"math" "floor"
}
if javascript {
external fn do_floor(Float) -> Float =
"../gleam_stdlib.mjs" "floor"
}
/// Rounds the value to the nearest whole number as an `Int`.
///
/// ## Examples
///
/// ```gleam
/// > round(2.3)
/// 2
/// ```
///
/// ```gleam
/// > round(2.5)
/// 3
/// ```
///
pub fn round(x: Float) -> Int {
do_round(x)
}
if erlang {
external fn do_round(Float) -> Int =
"erlang" "round"
}
if javascript {
fn do_round(x: Float) -> Int {
case x >=. 0.0 {
True -> js_round(x)
_ -> 0 - js_round(negate(x))
}
}
external fn js_round(Float) -> Int =
"../gleam_stdlib.mjs" "round"
}
/// Returns the value as an `Int`, truncating all decimal digits.
///
/// ## Examples
///
/// ```gleam
/// > truncate(2.4343434847383438)
/// 2
/// ```
///
pub fn truncate(x: Float) -> Int {
do_truncate(x)
}
if erlang {
external fn do_truncate(Float) -> Int =
"erlang" "trunc"
}
if javascript {
external fn do_truncate(Float) -> Int =
"../gleam_stdlib.mjs" "truncate"
}
/// Returns the absolute value of the input as a `Float`.
///
/// ## Examples
///
/// ```gleam
/// > absolute_value(-12.5)
/// 12.5
/// ```
///
/// ```gleam
/// > absolute_value(10.2)
/// 10.2
/// ```
///
pub fn absolute_value(x: Float) -> Float {
case x >=. 0.0 {
True -> x
_ -> 0.0 -. x
}
}
/// Returns the results of the base being raised to the power of the
/// exponent, as a `Float`.
///
/// ## Examples
///
/// ```gleam
/// > power(2.0, -1.0)
/// Ok(0.5)
/// ```
///
/// ```gleam
/// > power(2.0, 2.0)
/// Ok(4.0)
/// ```
///
/// ```gleam
/// > power(8.0, 1.5)
/// Ok(22.627416997969522)
/// ```
///
/// ```gleam
/// > 4.0 |> power(of: 2.0)
/// Ok(16.0)
/// ```
///
/// ```gleam
/// > power(-1.0, 0.5)
/// Error(Nil)
/// ```
///
pub fn power(base: Float, of exponent: Float) -> Result(Float, Nil) {
let fractional: Bool = ceiling(exponent) -. exponent >. 0.0
// In the following check:
// 1. If the base is negative and the exponent is fractional then
// return an error as it will otherwise be an imaginary number
// 2. If the base is 0 and the exponent is negative then the expression
// is equivalent to the exponent divided by 0 and an error should be
// returned
case base <. 0.0 && fractional || base == 0.0 && exponent <. 0.0 {
True -> Error(Nil)
False -> Ok(do_power(base, exponent))
}
}
if erlang {
external fn do_power(Float, Float) -> Float =
"math" "pow"
}
if javascript {
external fn do_power(Float, Float) -> Float =
"../gleam_stdlib.mjs" "power"
}
/// Returns the square root of the input as a `Float`.
///
/// ## Examples
///
/// ```gleam
/// > square_root(4.0)
/// Ok(2.0)
/// ```
///
/// ```gleam
/// > square_root(-16.0)
/// Error(Nil)
/// ```
///
pub fn square_root(x: Float) -> Result(Float, Nil) {
power(x, 0.5)
}
/// Returns the negative of the value provided.
///
/// ## Examples
///
/// ```gleam
/// > negate(1.0)
/// -1.0
/// ```
///
pub fn negate(x: Float) -> Float {
-1.0 *. x
}
/// Sums a list of `Float`s.
///
/// ## Example
///
/// ```gleam
/// > sum([1.0, 2.2, 3.3])
/// 6.5
/// ```
///
pub fn sum(numbers: List(Float)) -> Float {
numbers
|> do_sum(0.0)
}
fn do_sum(numbers: List(Float), initial: Float) -> Float {
case numbers {
[] -> initial
[x, ..rest] -> do_sum(rest, x +. initial)
}
}
/// Multiplies a list of `Float`s and returns the product.
///
/// ## Example
///
/// ```gleam
/// > product([2.5, 3.2, 4.2])
/// 33.6
/// ```
///
pub fn product(numbers: List(Float)) -> Float {
case numbers {
[] -> 1.0
_ -> do_product(numbers, 1.0)
}
}
fn do_product(numbers: List(Float), initial: Float) -> Float {
case numbers {
[] -> initial
[x, ..rest] -> do_product(rest, x *. initial)
}
}
/// Returns `0.0` if `boundary_a` and `boundary_b` are equal,
/// otherwise returns a `Float x` where `lower_boundary =< x < upper_boundary`.
///
/// ## Examples
///
/// ```gleam
/// > random(1.0, 5.0)
/// 2.646355926896028
/// ```
///
pub fn random(boundary_a: Float, boundary_b: Float) -> Float {
// Based on:
//
// ```javascript
// return Math.random() * (max - min) + min; // The minimum is inclusive and the maximum is exclusive
// ```
//
// See: <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values>
let #(min, max) = case boundary_a, boundary_b {
a, b if a <=. b -> #(a, b)
a, b if a >. b -> #(b, a)
}
case min, max {
min, _max if min == max -> min
min, max -> do_random_uniform() *. { max -. min } +. min
}
}
if erlang {
/// Returns a random float uniformly distributed in the value range
/// 0.0 =< X < 1.0 and updates the state in the process dictionary.
/// See: <https://www.erlang.org/doc/man/rand.html#uniform-0>
///
external fn do_random_uniform() -> Float =
"rand" "uniform"
}
if javascript {
external fn do_random_uniform() -> Float =
"../gleam_stdlib.mjs" "random_uniform"
}
/// Returns division of the inputs as a `Result`.
///
/// ## Examples
///
/// ```gleam
/// > divide(0.0, 1.0)
/// Ok(1.0)
/// ```
///
/// ```gleam
/// > divide(1.0, 0.0)
/// Error(Nil)
/// ```
///
pub fn divide(a: Float, by b: Float) -> Result(Float, Nil) {
case b {
0.0 -> Error(Nil)
b -> Ok(a /. b)
}
}
/// Adds two floats together.
///
/// It's the function equivalent of the `+.` operator.
/// This function is useful in higher order functions or pipes.
///
/// ## Examples
///
/// ```gleam
/// > add(1.0, 2.0)
/// 3.0
/// ```
///
/// ```gleam
/// > import gleam/list
/// > list.fold([1.0, 2.0, 3.0], 0.0, add)
/// 6.0
/// ```
///
/// ```gleam
/// > 3.0 |> add(2.0)
/// 5.0
/// ```
///
pub fn add(a: Float, b: Float) -> Float {
a +. b
}
/// Multiplies two floats together.
///
/// It's the function equivalent of the `*.` operator.
/// This function is useful in higher order functions or pipes.
///
/// ## Examples
///
/// ```gleam
/// > multiply(2.0, 4.0)
/// 8.0
/// ```
///
/// ```gleam
/// import gleam/list
/// > list.fold([2.0, 3.0, 4.0], 1.0, multiply)
/// 24.0
/// ```
///
/// ```gleam
/// > 3.0 |> multiply(2.0)
/// 6.0
/// ```
///
pub fn multiply(a: Float, b: Float) -> Float {
a *. b
}
/// Subtracts one float from another.
///
/// It's the function equivalent of the `-.` operator.
/// This function is useful in higher order functions or pipes.
///
/// ## Examples
///
/// ```gleam
/// > subtract(3.0, 1.0)
/// 2.0
/// ```
///
/// ```gleam
/// > import gleam/list
/// > list.fold([1.0, 2.0, 3.0], 10.0, subtract)
/// 4.0
/// ```
///
/// ```gleam
/// > 3.0 |> subtract(_, 2.0)
/// 1.0
/// ```
///
/// ```gleam
/// > 3.0 |> subtract(2.0, _)
/// -1.0
/// ```
///
pub fn subtract(a: Float, b: Float) -> Float {
a -. b
}