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[BUG] Specific building/complex does not render, but is present in OSM data #112
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The trigger for this may be that it's a "multipolygon" in the OSM data, with an inner & outer layer; the surrounding buildings appear to have multiple "nodes". |
Line 226 in aae9941
Okay, so apparently, "multipolygon" data is skipped over in the current code base. So I guess that makes it a semi-known issue then. |
Hi there! Thank you for the report, I'll take care of fixing this as soon as possible. I can confirm that this is due to the multipolygon elements not being implemented. Have an amazing start into the new year! |
Thanks @louis-e ; I had found out about this via Hacker News, if that helps narrow down the popularity boost. I did have an idea on how to "start" fixing this: the outer and inner are also nodes, so at the very least rendering outer nodes would be a start. I think inner nodes would have to be done on a second pass: a crude version would be to stamp out the layers inside that node range. Rust isn't a language I'm immediately familiar with, else I'd try my hand at it. Enjoy your vacation and Happy New Year! |
Thanks @louis-e for fixing this! |
Describe the bug
https://www.openstreetmap.org/relation/6314332 does not render in Arnis; the pool & surrounding buildings do, however.
Used bbox area
34.024227 -118.419893 34.028798 -118.410816
Used Minecraft version
1.21.4
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Was able to recreate the issue in both a smaller and larger BBOX; the smaller one is stated above.
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