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all chunks are corrupt from any export, the worlds are unstable #38
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I know about this bug and I also tried to run the server with the same error, I tried to run it through worldpainter but nothing worked, I think that this is a problem with anvil parser or with the code associated with it |
Having the same issue on singleplayer, but the city renders fine anyway. |
Singleplayer seems to be working fine every time, but I already noticed Minecraft detecting some problems. Not sure if it might help, but we can look into updating the anvil package to this continued development fork: https://github.com/Intergalactyc/anvil-new |
i'll try replacing the package and see if it changes anything. |
i changed the package and not much has changed. since this one doesnt have the Block.from_id function, i had to adjust the block definitions
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Thanks for checking, if it has a major speed improvement for setting, reading blocks or saving the regions we should consider updating to this package. What's your opinion on that? |
I didn't specifically notice a performance difference, but that doesnt mean there isnt one. I haven't benchmarked it. I think we should we upgrade regardless, to futureproof |
Please check if this issue is still occuring in the new release (Arnis v2.0.0)! https://github.com/louis-e/arnis/releases/tag/v2.0.0 Additionally, one more idea: Try joining the world to load the chunks and save it by leaving again. I think Minecraft has some sort of chunk fixing techniques implemented. |
This issue is still happening for me in v2.0.0 Log below: |
Same here when testing on Paper server:
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it seems like |
Should be fixed by #74 :) |
So, when importing the world with two separate multiworld management plugins on a spigot server and attempting to import the world in worldpainter I am getting issues with corrupt region data, this happens on all export types, box exports and citywide exports,
you can reproduce this error by going into a exported world and seeing your latest log output thousands of messages a second about chunk location errors, im assuming this is because the export command requires a existing world to overwrite the chunks which is causing the world to assume the chunks are in the wrong location causing the error
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