Note: This repostitory has moved to the Flame monorepo
A flame plugin to import sprite sheets generated by Gdx Texture Packer and Code and Web Texture Packer
Include the following to your pubspec.yaml file:
dependencies:
flame_texturepacker: any
Drop generated atlas file and sprite sheet images into the assets/
and link the files in your pubspec.yaml
file:
assets:
- assets/spriteSheet.atlas
- assets/spriteSheet.png
Import the plugin like this:
import 'package:flame_texturepacker/flame_texturepacker.dart';
Load the TextureAtlas passing the path of the sprite sheet atlas file:
final atlas = await fromAtlas('FlameAtlasMap.atlas');
Get a list of sprites ordered by their index, you can use the list to generate an animation:
final spriteList = atlas.findSpritesByName('robot_walk');
final animation = SpriteAnimation.spriteList(
spriteList,
stepTime: 0.1,
loop: true,
);
Get individual sprites by name:
final jumpSprite = atlas.findSpriteByName('robot_jump')!;
final fallSprite = atlas.findSpriteByName('robot_fall')!;
final idleSprite = atlas.findSpriteByName('robot_idle')!;
Full working example can be found in example folder.
Note: Sprites used in this example can be found OpenGameArt here.