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Projects that use RGFW
Projects that use RGFW in some way
Feel free to do a PR or file an issue if you want something added to the list
RSGL is A modular simple-to-use cross-platform graphics library for easily creating graphics apps and games. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
It uses RGFW as a backend.
Raylib is a simple and easy-to-use library to enjoy videogames programming.
Raylib uses RGFW as an optional alternative platform. rcore_desktop_rgfw.c
Raylib go bindings for Raylib. With explicit support for RGFW. (PLATFORM_DESKTOP_RGFW)
Claymore is a C Game Engine designed by Nycticebus that uses RGFW as a backend.
Floyd is a sleek desktop music player for MacOS, Ubuntu and Windows that plays MP3, FLAC, and WAV files, made with RGFW. (closed source & commercial)
discrete-mirage is a C Library for software rendering rendering voxel models. The library includes a demo that uses RGFW.
Silk is a single-header 2D graphics library that renders via software rendering. The repo includes examples using multiple libraries, including RGFW.
RSoft is a software rendering library oriented around math, it uses RGFW for its examples.
PureDOOM-RGFW is an example of the PureDOOM source port, using RGFW and miniaudio.
RGL is a simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the OpenGL pipeline style.
It uses RGFW for it's examples
RFont is a simple-to-use single-header modular font rendering library written in C.
It uses RGFW for it's examples