enable linting #33
Workflow file for this run
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name: CI | |
on: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
jobs: | |
# test: | |
# name: Run Tests | |
# runs-on: ubuntu-latest | |
# steps: | |
# - uses: actions/checkout@v3 | |
# # Git LFS | |
# - name: Create LFS file list | |
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
# - name: Restore LFS cache | |
# uses: actions/cache@v3 | |
# id: lfs-cache | |
# with: | |
# path: .git/lfs | |
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
# - name: Git LFS Pull | |
# run: | | |
# git lfs pull | |
# git add . | |
# git reset --hard | |
# # Cache | |
# - uses: actions/cache@v3 | |
# with: | |
# path: Library | |
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
# restore-keys: | | |
# Library- | |
# - name: Run Unity Tests | |
# uses: game-ci/unity-test-runner@v4 | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# with: | |
# projectPath: . | |
# testMode: all | |
# artifactsPath: TestResults | |
# githubToken: ${{ secrets.GITHUB_TOKEN }} | |
# - name: Upload Test Results | |
# uses: actions/upload-artifact@v3 | |
# if: always() | |
# with: | |
# name: Test Results | |
# path: TestResults | |
format: | |
name: Check Code Format | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: '6.0.x' | |
- name: Install dotnet-format | |
run: dotnet tool install -g dotnet-format | |
# Create a temporary solution and add all .cs files | |
- name: Create temporary solution | |
run: | | |
# Create a temporary directory for the solution | |
mkdir -p _temp | |
cd _temp | |
# Create a new solution | |
dotnet new sln -n TempSolution | |
# Create a temporary project and add all .cs files | |
dotnet new classlib -n TempProject | |
rm ./TempProject/Class1.cs | |
# Copy all .cs files from Assets to the temp project (adjust paths as needed) | |
find ../Assets -name "*.cs" -exec cp {} ./TempProject/ \; | |
# Add project to solution | |
dotnet sln add ./TempProject/TempProject.csproj | |
cd .. | |
# Run dotnet format on the temporary solution | |
- name: Check C# Formatting | |
run: dotnet format ./_temp/TempSolution.sln --verify-no-changes --verbosity detailed --severity error | |
# Cleanup | |
- name: Cleanup temporary files | |
run: rm -rf _temp | |
build: | |
name: Build Package | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
lfs: true | |
# Git LFS | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
# Unity Cache | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-Build-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-Build- | |
# Build | |
- name: Build Unity Package | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: StandaloneLinux64 | |
buildMethod: Editor.Builder.BuildPackage | |
# Upload package to release | |
- name: Upload Release Asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ github.event.release.upload_url }} | |
asset_path: ./Build/dojo.unitypackage | |
asset_name: dojo.unitypackage | |
asset_content_type: application/octet-stream |