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TSL: convertToTexture() - return pass() texture if available #29957

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merged 1 commit into from
Nov 25, 2024

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@sunag sunag commented Nov 25, 2024

Related issue: Closes #29851

Description

Returns the texture automatically if the input is a pass().

@sunag sunag added this to the r171 milestone Nov 25, 2024
@sunag sunag marked this pull request as ready for review November 25, 2024 03:14
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 339.14
78.99
339.14
78.99
+0 B
+0 B
WebGPU 483.12
134.14
483.15
134.15
+32 B
+11 B
WebGPU Nodes 482.58
134.04
482.62
134.06
+32 B
+11 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 464.59
111.96
464.59
111.96
+0 B
+0 B
WebGPU 552.25
149.49
552.25
149.49
+0 B
+0 B
WebGPU Nodes 508.13
139.2
508.13
139.2
+0 B
+0 B

@sunag sunag merged commit 54ce779 into mrdoob:dev Nov 25, 2024
12 checks passed
@sunag sunag deleted the dev-improve-convertToTexture branch November 25, 2024 03:24
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Successfully merging this pull request may close these issues.

WebGPURenderer: incorrect texture dimensions in shaders
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